![]() The funny thing is that even WoW is not 3D. In fact, wurm is more 3D than WoW, since(although I never saw it myself) they probably do ALL of the 3D stuff other than the base terrain(and maybe even that) as static models. In that sense, wurm has a second 2D map that ties into the main one flawlessly, and over time bridges and 2 story houses will be added, allowing for 3D model based stuff like WoW.Īdditionally, the server sends the data on all trees and terrain as you join(or at the very least, the ones that changed), and must send out the same data to all active players withing range when something changes, as well as sending entire unexplored areas. WoW also splits the world across countless servers, while wurm only has 4, and each is HUGE compared to WoW's.Īnd even then, wurm's servers are not nearly as powerful. If Wurm were to get WoW's graphics (including the client that renders them), it'd run just as smoothly as it does now. There would be hardly any additional server strain at all, except perhaps because the map grid would have to be a bit tighter to look equally smooth. There would be a lot of new players, though, so they'd still need extra/better servers. If WoW were to get Wurm's gameplay, the additional code would strain the servers a bit more, but they would probably still work in a reasonable fashion. The amount of players quitting because they don't like the new WoW would probably make up for that. Thing is, I don't think letting the players build their own towns and terraform the world works that well in a fantasy or medieval setting. Being able to build stuff is neat, but you'd never really get actual functioning towns for long. People quit, get distracted, are offline at the wrong hours and so on. I think a tribal setting would be more suited for a game like this, where abandoned villages get devoured by the wilderness quickly and the pace of building is a lot higher. Or a system where players can design their guildhall/fortress or something, but the world itself is handcrafted.Bind "say #invis" - For turning visible/invisibleīind "say #chat " - to chat with colored text. NOTE - only displays for yourself in a PM.īind "weather" - Weather GM cheat, can set time of day, rain, fog, wind direction and strength. NOTE - only local, affects only you.īind GMTOOL - brings up the all powerful GM Tool (all praise Tich, our overlord and saviour (please don't let me go back to the web interface again. This would leave this location claimed, but empty, and would annoy the dedicated players.:((( )) - NOTE Recommended to bind to middle mouse button or something of the like, if you click the button while hovering over an item, you pull up that items/players/tiles data.īind MUTETOOL - Small interface that has a few handy things, quickest shortcut to summon players.īind "say #changemodel gmdark" - Spooky GM model. It would also allow for new players to zerg rush the pretty location they see on a map and claim it as theirs, while a week later they could be gone, because lets face it, games like this has a rather large learning curve. It robs me of my want to explore the world to figure it out, and to get to know my homeland better. The main problem I have with mini-maps, and detailed over view maps is that they take some of the immersion out of the game. This would have to develop over time of course, and would be more effective if players could copy the maps and trade them, allowing for standard maps to develop as inaccurate ones are phased out. It could be done though, give players a feature that would allow them to draw up maps(maybe that provide a basic overview of the world) and mark up the way In which they view the world by landmarks, locations, natural trails, mountains, distances, villages, cities, forts, castles etc. Now, this could be a challenge considering there is not currently a in game feature allowing players to sketch up anything. ![]() What I would like to see, rather than pinpoint location mini-maps, and large scale grid maps, is player made maps, drawn out by the players themselves. There is a bit of debate going on right now dealing with mini-maps, in game location maps, and the like, I'd like to offer a unique alternative, of course, I don't know what the devs have planned. Wops, didn't see this one before I wrote this up.
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