You really do see the benefits of decisions you take at a macro level when you drill down into the campaign missions, which is pretty cool. You can sometimes opt to auto-resolve skirmishes that take place on the map, but what you do on it also determines the order in which the campaign unfolds, generating a vast amount of replayability. The Dynamic Campaign Map would make a pretty decent game in itself. Those decisions will bring rewards from one of the two factions in terms of the types of troops you can deploy and their specific skills. That part of the game has a sub-plot involving friction between the US and British commanders, so you must take decisions on whether to be bold or to consolidate before pushing on. Essentially, it offers a turn-based, board game-style overview of the Italian campaign, which lets you plot your own path towards Rome. There's a colour-coded cover system, too, and as the campaign progresses and you acquire support from nearby warships and airfields, you can recce areas and bomb them before sending in your precious troops.Īs the Italian campaign gets into its stride, you soon find Relic's main innovation, which it calls the Dynamic Campaign Map. At first, you must get to grips with the different types of troops at your command and their abilities - scouts who can send up flares to cut through the fog of war and obscure enemy sightlines with smoke grenades, engineers who can cut through wire defences and fix machinery, riflemen with grenade launchers, snipers who must be carefully placed and so on.īuilding barracks, medical stations and the like allow you to spawn new squads, and you soon realise the importance of instructing squads to retreat when they are getting hammered - through the course of a battle, your troops will become veterans, increasing their effectiveness. Available on PC, Xbox Series X/S and PlayStation 5, it starts off - after a slightly cursory tutorial - with the initial landing in Sicily, in which you must fight your way up from a beach to secure a coastal town.
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